Learn Now

Can’t wait to attend a live workshop? Or maybe your schedule does not allow you to go to the workshop you want to attend? The UCLA Office of Advanced Research Computing has made many of their workshops available as video recordings. Choose from one of the following topics to take a workshop of your choice, at your own time:

Advanced Computation

Workflow automation with continuous integration and continuous deployment CI/CD | 2021-08-07

Data Visualization

Data Visualization with Julia: An Introduction 2021-05-17

3D models can be formed in a number of ways. Two common surveying methods that result in 3D models are photogrammetry and light detection and ranging or lidar for short.

A form of photogrammetry has been around since the beginnings of photography in the mid-19th century. The term usually refers to the method by which 2D images are compared and combined using optics, projective geometry, and computing to produce a 3D model. This method of image overlap to create a dimensional model is applied in many object-oriented disciplines such as archeology, topographic mapping, architecture, engineering, manufacturing, quality control, police investigation, cultural heritage, and geology.

Lidar is a method for measuring distances (ranging) by illuminating the target with laser light and measuring the reflection with a sensor. Differences in laser return times and wavelengths can then be used to make digital 3D representations of the target. While long used in the earth sciences, lidar is becoming increasingly available to all as these sensors are being added to cellular mobile devices, increasing its academic and commercial potential.

In this workshop, participants will learn about the hardware and software required for these methods. We will also cover the workflow that is involved in producing photogrammetric and lidar 3D models. All levels welcome.

If you have any further questions regarding the workshop, please contact the instructor, Dr. Francesca Albrezzi at falbrezzi@ucla.edu

3D models can be formed in a number of ways. Two common surveying methods that result in 3D models are photogrammetry and light detection and ranging or lidar for short.

A form of photogrammetry has been around since the beginnings of photography in the mid-19th century. The term usually refers to the method by which 2D images are compared and combined using optics, projective geometry, and computing to produce a 3D model. This method of image overlap to create a dimensional model is applied in many object-oriented disciplines such as archeology, topographic mapping, architecture, engineering, manufacturing, quality control, police investigation, cultural heritage, and geology.

Lidar is a method for measuring distances (ranging) by illuminating the target with laser light and measuring the reflection with a sensor. Differences in laser return times and wavelengths can then be used to make digital 3D representations of the target. While long used in the earth sciences, lidar is becoming increasingly available to all as these sensors are being added to cellular mobile devices, increasing its academic and commercial potential.

In this workshop, participants will learn about the hardware and software required for these methods. We will also cover the workflow that is involved in producing photogrammetric and lidar 3D models. All levels welcome.

If you have any further questions regarding the workshop, please contact the instructor, Dr. Francesca Albrezzi at falbrezzi@ucla.edu

YouTube Video UEwwZHRBY3hGa3EzdmhKOFpCdktWN3JlTm1DVmdNVXJWRy4xMkVGQjNCMUM1N0RFNEUx

Introduction to Photogrammetry and Mobile LiDAR Scanning

Beginning Programming For Creatives

GIS and Spatial Data Science

Introduction to GIS/Spatial Research with Python

Statistical Analysis

Data Science

Digital Arts and Humanities

October 9, 2024 @ 11:30 am - 1:30 pm

Are you interested in creating and publishing 3D virtual environments on the Web? Would you like to be able to quickly spatially model multimedia assets? This workshop will introduce you to foundational techniques and resources which will enable you to produce WebXR (eXtended Reality) content.

This spring, Mozilla sunsetted their WebXR platform, Mozilla Hubs, and builder, Spoke. While the company did release the platform as an open-source tool available at the  https://hubsfoundation.org/, personal installations locally or on the cloud can present a challenge with the current level of documentation and community support.

This workshop will cover two new and exciting online alternatives to Hubs. Mud Verse (MUD VERSE – MUD Foundation INC / Art + Tech + Community) is supported by “an innovative nonprofit organization dedicated to the exploration of art, technology, and education” and allows for Spoke files to be imported. The platform operates nearly identically to Mozilla Hubs and it is free to register an account. A second option is 8XR – an HTML5 native game engine. As a game engine, published environments can have increased interactivity built-in and added through additional programming.

During the workshop, participants will be shown how to:

- How to find 3D resources to build a project quickly
- Import, augment, and arrange 2D and 3D visual assets
- Integrate text, video, and audio materials into the WebXR platforms
- Publish and share virtual environments
- Learn how to navigate within the published XR spaces and participate interactively with other digital avatars

No prior technical experience necessary. All levels welcome.

Slides:

October 9, 2024 @ 11:30 am - 1:30 pm

Are you interested in creating and publishing 3D virtual environments on the Web? Would you like to be able to quickly spatially model multimedia assets? This workshop will introduce you to foundational techniques and resources which will enable you to produce WebXR (eXtended Reality) content.

This spring, Mozilla sunsetted their WebXR platform, Mozilla Hubs, and builder, Spoke. While the company did release the platform as an open-source tool available at the https://hubsfoundation.org/, personal installations locally or on the cloud can present a challenge with the current level of documentation and community support.

This workshop will cover two new and exciting online alternatives to Hubs. Mud Verse (MUD VERSE – MUD Foundation INC / Art + Tech + Community) is supported by “an innovative nonprofit organization dedicated to the exploration of art, technology, and education” and allows for Spoke files to be imported. The platform operates nearly identically to Mozilla Hubs and it is free to register an account. A second option is 8XR – an HTML5 native game engine. As a game engine, published environments can have increased interactivity built-in and added through additional programming.

During the workshop, participants will be shown how to:

- How to find 3D resources to build a project quickly
- Import, augment, and arrange 2D and 3D visual assets
- Integrate text, video, and audio materials into the WebXR platforms
- Publish and share virtual environments
- Learn how to navigate within the published XR spaces and participate interactively with other digital avatars

No prior technical experience necessary. All levels welcome.

Slides:

YouTube Video UEwwZHRBY3hGa3EzczEzSVZMaS1kaXl1WUdiSGJKVDU1Zy40NzZCMERDMjVEN0RFRThB

New Platforms for Building Virtual 3D Environments: Replacement Platforms for Mozilla Hubs

Most would agree that in terms of creating virtual experiences as part of research, more context is better. Contextual information allows for a bigger picture to be seen and can provide in situ understanding, despite being remote. With the proliferation of 360 cameras, creating immersive virtual tours has become more commonplace. Whether it is to document the layout of a hydroelectric power plant, provide archival information about historical relics, such as the HMAS OVENS submarine, or share information regarding a cultural heritage site, such as Google Arts and Culture’s Street View tours, immersive 360 capture with annotations has become a strong visual research method and product.
In addition, many fields of research look to present information or scenarios and then survey a sample of participants regarding their experience. Interactive surveys or modules can provide valuable research data for any number of disciplines.

In this workshop, participants will be introduced to Adobe Captivate, a software for building e-learning interactives and annotated 360 virtual tours. Focusing on examples that bridge UCAL’s Biomedical Library space and digital collections, participants will learn how to build a virtual tour with 360 images and video. They will also learn how to annotate their tours with collections materials and how to build some of the platforms various interactive activities, which include:

Multiple choice
True/False
Fill-in-the-blank
Short Answer
Matching
Hot Spot
Sequence
Rating scale
Random question

No prior experience with Adobe products will be needed. However, this product is not part of the Adobe Creative Cloud Suite. If participants want to follow along during the workshop, they will need to purchase and download Adobe Captivate before the workshop.

This workshop is part of the Research Collections and Digital Scholarship series — a collaboration between the Office of Advanced Research Computing (OARC) and the UCLA Digital Library Program.

Most would agree that in terms of creating virtual experiences as part of research, more context is better. Contextual information allows for a bigger picture to be seen and can provide in situ understanding, despite being remote. With the proliferation of 360 cameras, creating immersive virtual tours has become more commonplace. Whether it is to document the layout of a hydroelectric power plant, provide archival information about historical relics, such as the HMAS OVENS submarine, or share information regarding a cultural heritage site, such as Google Arts and Culture’s Street View tours, immersive 360 capture with annotations has become a strong visual research method and product.
In addition, many fields of research look to present information or scenarios and then survey a sample of participants regarding their experience. Interactive surveys or modules can provide valuable research data for any number of disciplines.

In this workshop, participants will be introduced to Adobe Captivate, a software for building e-learning interactives and annotated 360 virtual tours. Focusing on examples that bridge UCAL’s Biomedical Library space and digital collections, participants will learn how to build a virtual tour with 360 images and video. They will also learn how to annotate their tours with collections materials and how to build some of the platforms various interactive activities, which include:

Multiple choice
True/False
Fill-in-the-blank
Short Answer
Matching
Hot Spot
Sequence
Rating scale
Random question

No prior experience with Adobe products will be needed. However, this product is not part of the Adobe Creative Cloud Suite. If participants want to follow along during the workshop, they will need to purchase and download Adobe Captivate before the workshop.

This workshop is part of the Research Collections and Digital Scholarship series — a collaboration between the Office of Advanced Research Computing (OARC) and the UCLA Digital Library Program.

YouTube Video UEwwZHRBY3hGa3EzczEzSVZMaS1kaXl1WUdiSGJKVDU1Zy41MzJCQjBCNDIyRkJDN0VD

Contextualizing Collections: Intro to Immersive Annotated 360 Virtual Tours with Adobe Captivate

Within the scholarship of teaching and learning, it has been proven time and again that “Assembling and curating specimen collections is a valuable educational exercise that integrates subject-specific skills such as field collection, curation, identification, organization, and interpretation of relationships.” (Lucky et. al 2019) Digital collections increasingly avail students and scholars of primary source research materials that were only accessible previously by exclusive arrangement in person, if at all. Rare and unique items, such as manuscript documents, cultural artifacts, and historical print ephemera, still present methodological challenges for intensive engagement, even when they are readily and openly accessed. In this third workshop of the series, the focus will shift to strategies for the design, development, and implementation of curriculum-based learning activities that engage collections of IIIF (International Image Interoperability Framework) content.

In this workshop, participants will:
- Learn various strategies for learning activity design using curated collections of items
- Create usable sample learning activities in Bruin Learn, using IIIF-based collections content and embedded IIIF-compatible tools

All levels are welcome. This workshop series is a collaboration between the UCLA Digital Library Program and the Office of Advanced Research Computing. Additional leadership provided by UCLA faculty who have been participating in the LMS Design Lab. 

References
Lucky, A., Branham, M. & Atchison, R. Collection-Based Education by Distance and Face to Face: Learning Outcomes and Academic Dishonesty. J Sci Educ Technol 28, 414–428 (2019). https://doi.org/10.1007/s10956-019-9770-8

Within the scholarship of teaching and learning, it has been proven time and again that “Assembling and curating specimen collections is a valuable educational exercise that integrates subject-specific skills such as field collection, curation, identification, organization, and interpretation of relationships.” (Lucky et. al 2019) Digital collections increasingly avail students and scholars of primary source research materials that were only accessible previously by exclusive arrangement in person, if at all. Rare and unique items, such as manuscript documents, cultural artifacts, and historical print ephemera, still present methodological challenges for intensive engagement, even when they are readily and openly accessed. In this third workshop of the series, the focus will shift to strategies for the design, development, and implementation of curriculum-based learning activities that engage collections of IIIF (International Image Interoperability Framework) content.

In this workshop, participants will:
- Learn various strategies for learning activity design using curated collections of items
- Create usable sample learning activities in Bruin Learn, using IIIF-based collections content and embedded IIIF-compatible tools

All levels are welcome. This workshop series is a collaboration between the UCLA Digital Library Program and the Office of Advanced Research Computing. Additional leadership provided by UCLA faculty who have been participating in the LMS Design Lab.

References
Lucky, A., Branham, M. & Atchison, R. Collection-Based Education by Distance and Face to Face: Learning Outcomes and Academic Dishonesty. J Sci Educ Technol 28, 414–428 (2019). https://doi.org/10.1007/s10956-019-9770-8

YouTube Video UEwwZHRBY3hGa3EzczEzSVZMaS1kaXl1WUdiSGJKVDU1Zy4wOTA3OTZBNzVEMTUzOTMy

Teaching & Research w/ Digital Collections (Part3): Lessons and Learning Activity Design

Title: Teaching & Research w/ Digital Collections (2): Tools and Practices for Engaging Digital Collections Content

Date: 1/26/22, Time: 1-2:30pm PT

Description: 

The active engagement of digital primary source collections content can, and often does, go beyond viewing materials on collections websites. For sustained inquiry, a wide variety of tools and platforms have been developed that support in-depth scholarly analysis of high quality, reliably-hosted image-based digital content and enable the creation of public-facing scholarly work products. This workshop is the second in a series about teaching and research with digital collections, which highlights the affordances of IIIF content (for International Image Interoperability Framework) but it does not require prior knowledge or skills from the first workshop. It will focus upon the “interoperable” use of digital materials outside of their original institutional context, in both lightweight, easy-to-use tools for analysis, presentation and annotation (such as Storiiies, Exhibit.so, Mirador, and MISE), and more robust platforms for digital scholarship, such as Scalar. 

In this workshop, participants will learn:
- What are IIIF manifests and image URLs, and how can they be used in IIIF-compatible tools and platforms?
- How to extract details from image-based content
- How to import materials as linked content into various platforms
- How to annotate, caption, and present content in multimedia essays and exhibits

All levels are welcome. This workshop series is a collaboration between the UCLA Digital Library Program and the Office of Advanced Research Computing. Additional leadership provided by UCLA faculty who have been participating in the LMS Design Lab.

Title: Teaching & Research w/ Digital Collections (2): Tools and Practices for Engaging Digital Collections Content

Date: 1/26/22, Time: 1-2:30pm PT

Description:

The active engagement of digital primary source collections content can, and often does, go beyond viewing materials on collections websites. For sustained inquiry, a wide variety of tools and platforms have been developed that support in-depth scholarly analysis of high quality, reliably-hosted image-based digital content and enable the creation of public-facing scholarly work products. This workshop is the second in a series about teaching and research with digital collections, which highlights the affordances of IIIF content (for International Image Interoperability Framework) but it does not require prior knowledge or skills from the first workshop. It will focus upon the “interoperable” use of digital materials outside of their original institutional context, in both lightweight, easy-to-use tools for analysis, presentation and annotation (such as Storiiies, Exhibit.so, Mirador, and MISE), and more robust platforms for digital scholarship, such as Scalar.

In this workshop, participants will learn:
- What are IIIF manifests and image URLs, and how can they be used in IIIF-compatible tools and platforms?
- How to extract details from image-based content
- How to import materials as linked content into various platforms
- How to annotate, caption, and present content in multimedia essays and exhibits

All levels are welcome. This workshop series is a collaboration between the UCLA Digital Library Program and the Office of Advanced Research Computing. Additional leadership provided by UCLA faculty who have been participating in the LMS Design Lab.

YouTube Video UEwwZHRBY3hGa3EzczEzSVZMaS1kaXl1WUdiSGJKVDU1Zy41MjE1MkI0OTQ2QzJGNzNG

Teaching & Research w/ Digital Collections (Part 2)

Teaching and Research w/ Digital Collections (Part 1): Navigating A World of High-Quality Primary Source Materials
Thursday, Jan 19, 2023 - 1:00pm to 2:30pm
Online and in-person

Scholarship of visual materials often requires close looking and comparison across works. Digitization programs at “GLAM” institutions (Galleries, Libraries, Archives, and Museums) around the world, including the UCLA Library, have resulted in extraordinary collections of digital facsimiles of rare and unique primary source books, documents, artifacts, and ephemera, available online. For scholarship and curricular research assignments, sophisticated digital viewers present high-resolution image-based content, which allows for close and comparative examination of materials. Interoperable content, which follows certain standards of web-delivery, has become crucial for institutions for contrasting objects from different collections. Increasing stability in digital visual scholarship means working from authority files from museums, libraries, and archives — institutions are committed to long term preservation and standards. Finding items of interest, however, can be a challenge, as digital collections are not universally searchable using familiar tools and practices, and they often differ between institutions.

This workshop will introduce participants to International Image Interoperability Framework or IIIF (generally pronounced “triple-eye-eff”), which is a way to standardize the delivery of images and audio/visual files from servers to different environments on the Web. In this first workshop session in a series of three, participants will learn:

- How to locate and use digital collections with IIIF content
- The benefits of IIIF materials for research and teaching
- Image API
 -Presentation API

All levels are welcome. This workshop series is a collaboration between the UCLA Digital Library Program and the Office of Advanced Research Computing. Additional leadership provided by UCLA faculty who have been participating in the LMS Design Lab.

Workshop will be held both: 

in person at the IDRE Portal (520 Portola Plaza, 5628 Math Sciences Building, Los Angeles, CA 90095)
over Zoom

Teaching and Research w/ Digital Collections (Part 1): Navigating A World of High-Quality Primary Source Materials
Thursday, Jan 19, 2023 - 1:00pm to 2:30pm
Online and in-person

Scholarship of visual materials often requires close looking and comparison across works. Digitization programs at “GLAM” institutions (Galleries, Libraries, Archives, and Museums) around the world, including the UCLA Library, have resulted in extraordinary collections of digital facsimiles of rare and unique primary source books, documents, artifacts, and ephemera, available online. For scholarship and curricular research assignments, sophisticated digital viewers present high-resolution image-based content, which allows for close and comparative examination of materials. Interoperable content, which follows certain standards of web-delivery, has become crucial for institutions for contrasting objects from different collections. Increasing stability in digital visual scholarship means working from authority files from museums, libraries, and archives — institutions are committed to long term preservation and standards. Finding items of interest, however, can be a challenge, as digital collections are not universally searchable using familiar tools and practices, and they often differ between institutions.

This workshop will introduce participants to International Image Interoperability Framework or IIIF (generally pronounced “triple-eye-eff”), which is a way to standardize the delivery of images and audio/visual files from servers to different environments on the Web. In this first workshop session in a series of three, participants will learn:

- How to locate and use digital collections with IIIF content
- The benefits of IIIF materials for research and teaching
- Image API
-Presentation API

All levels are welcome. This workshop series is a collaboration between the UCLA Digital Library Program and the Office of Advanced Research Computing. Additional leadership provided by UCLA faculty who have been participating in the LMS Design Lab.

Workshop will be held both:

in person at the IDRE Portal (520 Portola Plaza, 5628 Math Sciences Building, Los Angeles, CA 90095)
over Zoom

YouTube Video UEwwZHRBY3hGa3EzczEzSVZMaS1kaXl1WUdiSGJKVDU1Zy4xMkVGQjNCMUM1N0RFNEUx

Teaching and Research w/ Digital Collections (Part 1)